Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
27 |
A mission goes wrong; Asa Reekey and several others are captured and mistreated by the enemy. Gain Asa Reekey's jailer as an Enemy. |
3 |
27 |
Became a Scout (Courier). |
3 |
30 |
Asa Reekey have no idea what happened to Asa Reekey – they found Asa Reekey's ship drifting on the fringes of friendly space. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Asa Reekey easily defeat. |
4 |
31 |
Gain Enemy if Asa Reekey don't already have one. |
4 |
34 |
Forced to muster out. |