Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
24 |
Avery McIntire is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Avery McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
32 |
Caught cheating in some fashion, advancing Avery McIntire's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
32 |
A rival researcher blackens Avery McIntire's name or steals Avery McIntire's research. Gain a Rival. |
5 |
32 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 1. |