Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Gained a contact. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
A series of bad deals and decisions force Axel McNamara into bankruptcy. Axel McNamara salvages what Axel McNamara can. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
28 |
Contact with Government. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Axel McNamara do not know what happened to Axel McNamara. There is a gap in Axel McNamara's memory. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Axel McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |