Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Uncover a major conspiracy against Baxter Carnall's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |