Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Bertram Matthews's life into chaos, forcing Bertram Matthews to leave the planet. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Bertram Matthews's trade routes and contacts, forcing Bertram Matthews to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Bertram Matthews's Contacts or Allies betrays Bertram Matthews, ending Bertram Matthews's career. That Contact or Ally becomes a Rival or Enemy. |