Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Boss Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Special assignment or duty on board ship. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
During a battle, defeat or victory depends on Boss Learmonth's actions. Boss Learmonth actions lead to an honorabe discharge. |
4 |
24 |
Failed to qualify for Scientist (Scholar). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
27 |
Find valuable salvage. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
31 |
Boss Learmonth do not know what happened to Boss Learmonth. There is a gap in Boss Learmonth's memory. |
5 |
32 |
Forced to muster out. |