Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Boss Shelton discover a world, item or information of worth to the Imperium. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Boss Shelton's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |