Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Brown Stevens have no idea what happened to Brown Stevens – they found Brown Stevens's ship drifting on the fringes of friendly space. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Brown Stevens's normal circles. Gain a Contact. |