Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Failed to qualify for Explorer (Scout). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Buck Mar's Contacts or Allies betrays Buck Mar, ending Buck Mar's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Scout (Explorer). |
6 |
35 |
Buck Mar have no idea what happened to Buck Mar – they found Buck Mar's ship drifting on the fringes of friendly space. |