Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Carey Johnson's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Carey Johnson's ship is damaged, and Carey Johnson have to hitch-hike Carey Johnson's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |