Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Carson Buckman spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Carson Buckman Carson Buckman's job. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Carson Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
Carson Buckman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carson Buckman fail to help. Gain an Enemy. |
5 |
32 |
Carson Buckman's ship is damaged, and Carson Buckman have to hitch-hike Carson Buckman's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |