Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Cary Nichols's work ends up coming home with Cary Nichols, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Cary Nichols's Contacts or Allies betrays Cary Nichols, ending Cary Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |