Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Cary Stanley do not know what happened to Cary Stanley. There is a gap in Cary Stanley's memory. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Cary Stanley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Became a Scout (Explorer). |
4 |
25 |
Psychologically damaged by Cary Stanley's time in the scouts. |
5 |
25 |
Failed to qualify for Corporate (Citizen). |
5 |
25 |
Returned to Drifter (Scavenger). |
5 |
28 |
Survived a risky adventure but gained nothing. |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
30 |
Betrayed by a friend. One of Cary Stanley's Contacts or Allies betrays Cary Stanley, ending Cary Stanley's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
32 |
Cary Stanley come into conflict with a splinter group Cary Stanley's own religion which maintains Cary Stanley's version is the wrong one. Gain 1 Rivals. |