Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Casper Hand left the community. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Casper Hand's Contacts or Allies betrays Casper Hand, ending Casper Hand's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Scout (Explorer). |
5 |
33 |
Casper Hand's ship is damaged, and Casper Hand have to hitch-hike Casper Hand's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 2 Contacts. Gain 1 Enemies. |