Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Cecil Gregory's Contacts or Allies betrays Cecil Gregory, ending Cecil Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Vessel participates in a notable military engagement. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Flight) with previous rank. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Advanced training in a specialist field |
4 |
30 |
Forced to muster out. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
33 |
Amnesia. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |