Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
A police detective or rival criminal forces Chauncey Dean to flee and vows to hunt Chauncey Dean down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Chauncey Dean's Contacts or Allies betrays Chauncey Dean, ending Chauncey Dean's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Chauncey Dean's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |