Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Christ Hawdon's Contacts or Allies betrays Christ Hawdon, ending Christ Hawdon's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Christ Hawdon's time in the scouts. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Political upheaval strikes Christ Hawdon's homeworld, and Christ Hawdon is caught up in the revolution. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Forced to muster out. |