Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Cicero Carson do not know what happened to Cicero Carson. There is a gap in Cicero Carson's memory. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Cicero Carson do not know what happened to Cicero Carson. There is a gap in Cicero Carson's memory. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
26 |
Cicero Carson have no idea what happened to Cicero Carson – they found Cicero Carson's ship drifting on the fringes of friendly space. |
5 |
26 |
Returned to Drifter (Scavenger). |
5 |
27 |
Find valuable salvage. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Voluntarily left Scavenger |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |