Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Clair Henderson's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
25 |
time as a ruler or playboy gives Clair Henderson a wide range of experiences. |
4 |
27 |
Continued as Noble (Administrator). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Clair Henderson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |