Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Clarance Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clarance Jephcots fail to help. Gain an Enemy. |
1 |
22 |
Clarance Jephcots have no idea what happened to Clarance Jephcots – they found Clarance Jephcots's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Clarance Jephcots's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
29 |
Clarance Jephcots is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Switched to Scout (Surveyor) with previous rank. |
5 |
30 |
Clarance Jephcots discover a world, item or information of worth to the Imperium. |
5 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |