Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
29 |
Betrayed by a friend. One of Clarance Newman's Contacts or Allies betrays Clarance Newman, ending Clarance Newman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Failed to qualify for Artist (Entertainer). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Courier). |
3 |
32 |
Clarance Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clarance Newman fail to help. Gain an Enemy. |
3 |
32 |
Lightly injured, no permanent damage. Fully recovered. |