Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Opponents of Clare Gilbert's belief system ambush Clare Gilbert. |
3 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Clare Gilbert is ordered to take part in a black ops mission that goes against Clare Gilbert's conscience. Gain the lone survivor as an Enemy. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
33 |
Clare Gilbert is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |