Crewman Clarence Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 35 M 9 (1) 11 (1) 8 (0) 10 (1) 7 (0) 8 (0)9B8A78
Self-Centered
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Electronics 0
Leadership 1
Melee (Natural) 2
Profession (Hostile Environment) 0
Recon 1
Science (Robotic Sciences/Cybernetics) 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Dolphin Civilian Nomad Pod Leader45
Navy Line/Crew Crewman01
 
Term Age History
1 12 Failed to qualify for Sea Patrol (Dolphin Military).
1 12 Became a Dolphin Civilian (Nomad).
1 14 Spend an extensive period living out of water among humans.
1 16 Promoted to Dolphin Civilian (Nomad) rank 1.
2 16 Continued as Dolphin Civilian (Nomad).
2 20 Clarence Fabble volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of other Dolphins. Gain a Contact in the research field.
2 20 Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader.
3 20 Continued as Dolphin Civilian (Nomad).
3 21 Spend an extensive period living out of water among humans.
3 24 Promoted to Dolphin Civilian (Nomad) rank 3.
4 24 Continued as Dolphin Civilian (Nomad).
4 25 Birth or Death involving a family member or close friend.
4 28 Promoted to Dolphin Civilian (Nomad) rank 4.
5 28 Continued as Dolphin Civilian (Nomad).
5 31 One of Clarence Fabble's friends becomes involved with a revolutionary political faction advocating Dolphin rights. Clarence Fabble is caught up in the investigation and lose Clarence Fabble's job.
6 31 Became a Navy (Line/Crew) with the new title Crewman.
6 34 Clarence Fabble join a gambling circle on board.
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