Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Clarence Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A sudden war destroys Clarence Palmer's trade routes and contacts, forcing Clarence Palmer to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Failed to qualify for Broker (Merchant). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
A new romantic starts. Gain an Ally. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |