Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Cody Gibb's work ends up coming home with Cody Gibb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies that Cody Gibb easily defeat. |
3 |
24 |
Gain Enemy if Cody Gibb don't already have one. |
4 |
25 |
Continued as Drifter (Scavenger). |
4 |
28 |
Gained a contact. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Cody Gibb's Contacts or Allies betrays Cody Gibb, ending Cody Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
32 |
Suffer from a life-threatening illness. |