Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Corbett Price to flee and vows to hunt Corbett Price down. Gain an Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Corbett Price's ship is damaged, and Corbett Price have to hitch-hike Corbett Price's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
27 |
Returned to Rogue (Enforcer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Thief) with previous rank. |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
35 |
Promoted to Rogue (Thief) rank 2. |