Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
24 |
Failed to qualify for Scientist (Scholar). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
27 |
Attacked by enemies that Curley Lawrence easily defeat. |
4 |
27 |
Gain Enemy if Curley Lawrence don't already have one. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Curley Lawrence's Contacts or Allies betrays Curley Lawrence, ending Curley Lawrence's career. That Contact or Ally becomes a Rival or Enemy. |