Agent Cyril Fletcher  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 35 M 3 (-1) 6 (0) 11 (1) 9 (1) 3 (-1) 8 (0)36B938
Irritable, Intelligent, Nostalgic
 
Skills
Animals 0
Carouse 0
Deception 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee 0
Recon 1
Seafarer (Sails) 1
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 03
Agent Intelligence Agent12
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Barbarian).
1 21 Attempted a risky adventure and was wildly successful.
2 22 Continued as Drifter (Barbarian).
2 25 Find valuable salvage.
3 26 Continued as Drifter (Barbarian).
3 27 Cyril Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Agent (Intelligence).
4 28 Advanced training in a specialist field.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 31 Continued as Agent (Intelligence).
5 32 Cyril Fletcher's work ends up coming home with Cyril Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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