Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Cyrus Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Cyrus Strachan's work ends up coming home with Cyrus Strachan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A good deal ensures Cyrus Strachan is living the high life for a few years. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Embroiled in legal trouble. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
29 |
Continued as Merchant (Merchant Marine). |