Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Dewitt Mcarthy don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Dewitt Mcarthy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Opponents of Dewitt Mcarthy's belief system ambush Dewitt Mcarthy. |
4 |
29 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
29 |
Failed to qualify for Thief (Rogue). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A series of bad deals and decisions force Dewitt Mcarthy into bankruptcy. Dewitt Mcarthy salvages what Dewitt Mcarthy can. |
6 |
31 |
Became a Citizen (Worker). |
6 |
35 |
Dewitt Mcarthy's business expands, Dewitt Mcarthy's corporation grows, or the colony thrives. |