Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Douglas Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Douglas Cheyne fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Douglas Cheyne's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Douglas Cheyne have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Douglas Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Douglas Cheyne fail to help. Gain an Enemy. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A series of bad deals and decisions force Douglas Cheyne into bankruptcy. Douglas Cheyne salvages what Douglas Cheyne can. |