Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Duke Fitzgerald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
During a battle, defeat or victory depends on Duke Fitzgerald's actions. Duke Fitzgerald actions lead to an honorabe discharge. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Duke Fitzgerald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Duke Fitzgerald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |