Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
E-we Wepab have no idea what happened to E-we Wepab – they found E-we Wepab's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Entertainer (Artist). |
3 |
22 |
An investigation, tour, project or expedition goes wrong, stranding E-we Wepab far from home. |
4 |
22 |
Switched to Scout (Surveyor) with previous rank. |
4 |
26 |
Spend several years jumping from world to world in E-we Wepab's scout ship. |
5 |
26 |
Continued as Scout (Surveyor). |
5 |
30 |
Perform an exemplary service for the scouts. |
6 |
30 |
Voluntarily left Surveyor |
6 |
30 |
Failed to qualify for Field Researcher (Scholar). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Returned to Scout (Courier). |
6 |
34 |
When dealing with an alien race, E-we Wepab botch an opportunity to gather extra intelligence about them. |
6 |
34 |
Psychologically damaged by E-we Wepab's time in the scouts. |