Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Early Finnerty's work ends up coming home with Early Finnerty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Find valuable salvage. |