Early Finnerty  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 35 M 8 (0) 6 (0) 11 (1) 8 (0) 7 (0) 10 (1)86B87A
Kind Hearted, Educated
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Comms) 1
Language 0
Mechanic 0
Profession (Colonist/Ranching) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Agent Intelligence Agent12
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Flenn Scott Enemy 0 3 4 5 Dynchia, Imperium (M/70)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Find Ancient Technology.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Attempted a risky adventure and was wildly successful.
3 26 Voluntarily left Wanderer
3 26 Became a Agent (Intelligence).
3 28 Go undercover to investigate an enemy.
3 29 Involved in a feud with a rival criminal organization.
3 30 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 30 Continued as Agent (Intelligence).
4 31 Early Finnerty's work ends up coming home with Early Finnerty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Failed to qualify for Scientist (Scholar).
5 31 Switched to Drifter (Scavenger).
5 34 Find valuable salvage.
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