Elbert Ornery  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 35 M 5 (-1) 9 (1) 8 (0) 6 (0) 10 (1) 7 (0)5986A7
Undesirable, Fatigued, Fun loving
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Carouse 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Profession (Worker/Religion) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 13
Scout Explorer 01
Drifter Wanderer 11
 
Name Type Affinity Enmity Power Influence Species
Ktao Enemy 0 2 2 0 Aslan (M/40)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Elbert Ornery's business expands, Elbert Ornery's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Colonist).
2 24 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Failed to qualify for Physician (Scholar).
4 28 Submitted to the draft.
4 28 Became a Scout (Explorer).
4 29 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
5 29 Failed to qualify for Free Trader (Merchant).
5 29 Became a Drifter (Wanderer).
5 32 Find valuable salvage.
5 33 Promoted to Drifter (Wanderer) rank 1.
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