Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Elmer Wood's life into chaos, forcing Elmer Wood to leave the planet. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
25 |
Elmer Wood's work is sabotaged by unknown parties. Elmer Wood may salvage what Elmer Wood can and give up. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
30 |
Good fortune |