Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Elmo Horton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Elmo Horton out of business. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Elmo Horton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmo Horton fail to help. Gain an Enemy. |
3 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Scout (Explorer) rank 2. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Elmo Horton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |