Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Elzie Miller's work ends up coming home with Elzie Miller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Entered University. |
2 |
24 |
Contacted by an underground psionic group. |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Elzie Miller's work ends up coming home with Elzie Miller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Broker (Merchant). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |