Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Emmitt Fabble is rewarded for Emmitt Fabble's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
A revolution, attack or other unusual event throws Emmitt Fabble's life into chaos, forcing Emmitt Fabble to leave the planet. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Emmitt Fabble come into conflict with a splinter group Emmitt Fabble's own religion which maintains Emmitt Fabble's version is the wrong one. Gain 3 Rivals. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Emmitt Fabble's Contacts or Allies betrays Emmitt Fabble, ending Emmitt Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
30 |
Emmitt Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
30 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Emmitt Fabble have been following false teachings! |