Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Vessel participates in a notable military engagement. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
25 |
Enoch Greerson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Enoch Greerson join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
Display heroism in battle, saving the whole ship. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |