Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Erick Edward easily defeat. |
1 |
21 |
Gain Enemy if Erick Edward don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Erick Edward do not know what happened to Erick Edward. There is a gap in Erick Edward's memory. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Erick Edward foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Forced to muster out. |