Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Thief). |
2 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
24 |
A job goes wrong, forcing Erick Willis to flee off-planet. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Erick Willis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Gain a contact. |