Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Ernest Day's Contacts or Allies betrays Ernest Day, ending Ernest Day's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
23 |
Ernest Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
25 |
Ernest Day is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Ernest Day's ship is damaged, and Ernest Day have to hitch-hike Ernest Day's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Ernest Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |