Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Ernest McLachlan's work ends up coming home with Ernest McLachlan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
25 |
Made lifelong friends. Gain 2 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Scholar (Scientist). |
5 |
31 |
Caught cheating in some fashion, advancing Ernest McLachlan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
31 |
A rival researcher blackens Ernest McLachlan's name or steals Ernest McLachlan's research. Gain a Rival. |
5 |
31 |
Gain an Enemy |
5 |
33 |
Promoted to Scholar (Scientist) rank 1. |