Wastrel Ervin Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 35 M 5 (-1) 5 (-1) 3 (-1) 7 (0) 12 (2) 12 (2)5537CC
Despondent, Self-Giving, Almond-shaped eyes
 
Skills
Advocate 0
Animals 0
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer 0
Melee (Unarmed) 1
Persuade 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Rogue Pirate Lackey01
Prisoner Fixer 12
Noble Dilettante Wastrel11
 
Name Type Affinity Enmity Power Influence Species
Maurine Hamilton Contact 2 1 0 2 Azhanti (F/43)
Kirk Goslan Enemy 6 4 4 1 Dolphin, Imperium (M/55)
reconciliation.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Ervin Watts's normal circles. Gain a Contact.
2 22 Voluntarily left Merchant Marine
2 22 Became a Rogue (Pirate) with the new title Lackey.
2 23 Arrested
3 23 Became a Prisoner (Fixer).
3 26 Hire a new lawyer.
4 27 Continued as Prisoner (Fixer).
4 31 Ervin Watts gain a new Rival among the inmates or guards.
4 31 Promoted to Prisoner (Fixer) rank 1.
4 31 Paroled from prison.
5 31 Became a Noble (Dilettante) with the new title Wastrel.
5 32 Ervin Watts reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Ervin Watts sponge off Ervin Watts's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
5 35 Promoted to Noble (Dilettante) rank 1.
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