Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Ethel Hunter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Ethel Hunter learn something Ethel Hunter should not have – a corporate secret, a political scandal – which Ethel Hunter can profit from illegally. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Ethel Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |