Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Became a Scout (Courier). |
2 |
28 |
Spend several years jumping from world to world in Fouksllo Undaghsadz's scout ship. |
3 |
28 |
Continued as Scout (Courier). |
3 |
29 |
Fouksllo Undaghsadz have no idea what happened to Fouksllo Undaghsadz – they found Fouksllo Undaghsadz's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |