Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Make an unexpected connection outside Franklin Marsden's normal circles. Gain a Contact. |