Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Fred Atkins into bankruptcy. Fred Atkins salvages what Fred Atkins can. |
4 |
27 |
Switched to Citizen (Corporate). |
4 |
31 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Fred Atkins do not know what happened to Fred Atkins. There is a gap in Fred Atkins's memory. |