Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Freeman Sullivan's actions. Freeman Sullivan actions lead to an honorabe discharge. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
Caught cheating in some fashion, advancing Freeman Sullivan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
A rival researcher blackens Freeman Sullivan's name or steals Freeman Sullivan's research. Gain a Rival. |
2 |
26 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Drafted into Engineer/Gunner |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Returned to Navy (Engineer/Gunner). |
4 |
34 |
Freeman Sullivan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |